2 Worms3d files for y'all
For those who've gotten the Worms3d demo working, I've uploaded a "cheater" program which will allow you to enable many of the game's weapons in the demo. Super-sheep are particularly fun. Items without an icon in the cheat program, BTW, will crash the game. It also lets you disable the time limits, up the resolution to 1600x1200, and other neat stuff.
For everyone interested in the game, demo or not, here's an interesting chart I pulled off their forums:
EDIT: Will put the image in the replies. Was silly of me to post it on the main page.
It's not official, just fan created based on screenshots at the site and comments from the developers in the forums/press. The green and blue checkmarks are weapons confirmed to be in the final game. The red X's are weapons confirmed not to be in the final game. Squares with no symbol are unknown.
Note that this doesn't show the items completely new in Worms3d; for example, girders are out, but there's a nifty "bridge building kit" that you can enable in the demo that more than replaces its function.
For everyone interested in the game, demo or not, here's an interesting chart I pulled off their forums:
EDIT: Will put the image in the replies. Was silly of me to post it on the main page.
It's not official, just fan created based on screenshots at the site and comments from the developers in the forums/press. The green and blue checkmarks are weapons confirmed to be in the final game. The red X's are weapons confirmed not to be in the final game. Squares with no symbol are unknown.
Note that this doesn't show the items completely new in Worms3d; for example, girders are out, but there's a nifty "bridge building kit" that you can enable in the demo that more than replaces its function.
Posted by martin on 9/29/03 at 5:15PM